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Kaber Games Community • View topic - The Ehrui, Kod-Mezu, Nu' Kyoabe, and Gasoru

The Ehrui, Kod-Mezu, Nu' Kyoabe, and Gasoru

Suggestions for different inhabitants of Phlyndir

The Ehrui, Kod-Mezu, Nu' Kyoabe, and Gasoru

Postby Hureciel » Tue Jan 04, 2011 6:06 pm

This is the original document containing the original ideas for Phlyndir. Revisions will be made.

Universe:
Utopian Arcana(?)

World:
Phlyndir [FLIN-DEER](?)

World Description:
Stationary Floating Continents hovering over a giant planetary core. The core is hidden from view by clouds. Massive sky bridges, held together by magic, connect the Continents to each other. Three moons locked in stationary orbit with each other orbit Phlyndir.

World History:
Phlyndir was once a beautiful paradise. Vast oceans and green meadows covered the world. The inhabitants of the world lived in peace and harmony. Because of the world’s beauty, the gods desired Phlyndir for themselves. Due to their lust for wealth, war between sects had erupted. Everyone fought for the glory of his or her god. For hundreds of years, never ending was their conflict. To turn the tides, the gods granted the use of magic. With the advent of magic the fighting intensified. So terrible was the war that the world slowly began to crumble. Continents began to fall apart and the once beautiful world of Phlyndir is no more. Seeing that in their greed they have destroyed the once beautiful Phlyndir, the gods have sworn never to repeat what brought about this cataclysm ever again. Banding together, they created a magical core to keep what was left of Phlyndir together. The core however required great power, requiring the gods themselves to be sealed in it for it to last forever. All the gods except for four were sealed into the core. The remaining four gods were tasked with keeping the balance of life and death, order and chaos.

Races:

Ehrui [Eh-rooh-ee]
Description:
Medium built, flexible whose attributes are equally distributed, making them capable of pursuing any profession. Their flexibility allows them to draw from the magic of the core, create machines of steel and steam, and perform acts of physical endurance. Although they are capable of manifesting such talent, they can never be perfect at a certain profession. Ehrui Mages can spend their entire lifetimes hiding away and researching magical arcane, but can never fully understand it and use it to its full potential. Ehrui Technicians work night and day in their laboratories perfecting the use of various metals and chemicals, but can never really master them. Ehrui Warriors train night and day in the arts of combat, but their physical build prevents them from achieving the power and stance for greater combat. Although the Ehrui have no ability alignment, their flexibility still makes them a force known throughout Phlyndir.

Culture:
The Ehrui culture is a monarchy, ruled by one king. Kings are ascended by their lineage, meaning only a member of the royal family may become king. The Ehrui live in settlements usually inside a kingdom governed by a king.


Nu' Kyoabe [Noo-Kyo-a-beh]
Description:
Short, Gray-Skinned, four armed race who are more technologically adept and cunning compared to the other races, allowing them to fully utilize any object at their disposal to their advantage. Their affinity to technology combined with their cunning allows the Nu’ Kyoabe techsmiths to create advanced machinery which the Nu ’Kyoabe can utilize anywhere for anything from minor tasks to fighting. Known for their technological advancements and unruliness, the Nu’ kyoabe are avoided by the other races in Phlyndir.

Culture:
The Nu’ Kyoabe live in underground colonies, which is an advantage for them because of their height. The Nu’ Kyoabe colony is ruled by a king, not necessarily of noble blood but respected or feared by the general Nu’ Kyoabe population in the mines they live in. Their hair color is decided by their rank in battle.

Kod-Mezu [kod-meh-zoo]
Description:
Tall, slender, pale skinned race, whose magical capabilities surpasses that of the other races. Because of their magical lifestyle/training they have not developed their physical strength as far as the other races have. Having extraordinary magical ability, the Kod-Mezu has developed advanced use of the magical arts to complement for their lack of physical strength. Known throughout Phlyndir for their magical arcana, the Kod-Mezu are both feared and respected by the other races.

Culture:
The Kod-Mezu have a caste system, which determines their stand in their society. Their castes are determined by lineage, meaning they carry the caste of their parents with them. The upper caste acts as an aristocracy for the collective

Gasoru [Ga-soh-roo]
Description:
Tough scaled race of draconian origin whose physical capabilities are developed to their fullest extent allowing them to handle even the heaviest weapons with ease. Their tough scales add to their endurance in battle, making them the perfect warriors. Although they posses great physical strength, they lack the mental capability to harness magic or technology, thus making them rely heavily on their brute force. They rely mainly on ancestral spirits through voodoo in order to gain spiritual and magical advantages. Their reputation for being fearless in the face of battle makes them the most sought after soldiers throughout Phlyndir.

Culture:
The Gasoru live in tribes, lead by the tribes elders. Though they posses very little or no magical capability, they are very influenced by their ancestry.

Uceto [Yoo-seh-toh]
Description:
The Uceto are tree-beings, which live for eons, thus allowing them to witness everything in Phlyndir. They are the great sages of the past who hold the knowledge of Phlyndir. They keep this information to themselves because of the fear that someone might abuse this information, and upset the balance in Phlyndir.
Culture:
The Uceto neither have colonies nor settlements. They are lonesome beings who are scattered around Phlyndir, observing the happenings and events that unfold around the world.

The Projects
Description:
The Projects started out as an idea coming from a Kod-mezu scholar and a Nu' Kyo Engineer in order to create a powerful weapon. The engineer created a shell, built-in weapons, and a central system, while the scholar gave it a life force, but something went wrong. At the touch of life, the Machine immediately started to attack both the scholar and the Engineer. Running for their lives, they shouted around villages that “The Project” was coming, which was how it kept its name. After the rampage, the Project started to create its own city; and empire. The Project created lesser copies of itself, and was able to kickstart and run its minions with solar power and energy reserves. The Project then called itself X01, acting as a leader, whom sends its orders through signals to minions in order to act. Fearing its destruction from other races, X01 was able to establish peaceful relationships with them. The Projects are a speedy race that excels at knife combat. Knives that are built into the arms of the projects can be replaced, so can every other part of its body, including batter reserves and solar panels. Unlike normal Projects, X01 does not decay, therefore making X01 the only being, apart from the Uceto, who knows everything.

Gods:

Xerathil:
The God of Life responsible birth, healing, harvest, and fertility, Xerathil works with Baliel to keep the balance between life and death.

Baliel:
The God of Death responsible for disease, famine, and death. He works with Xerathil to keep the balance between life and death.

Calin:
The Goddess of Order, Whom is related to the attributes of equality, docility, and a logical mind. However, this Goddess is also related to the inability to change, conformity, and stubbornness. This Goddess is the chief God of the Kod-Mezu.

Hureciel:
The God of Chaos, responsible for the attitudes of adaptability, freedom, and a generally creative mind. However, this God is also related to aggression, misunderstanding, and lust for power. This God is the chief God of the Nu' Kyoabe.

Notably, these Gods are neither good nor bad in nature.
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Re: The Ehrui, Kod-Mezu, Nu' Kyoabe, and Gasoru

Postby Ted » Wed Jan 05, 2011 11:07 am

Ive been looking for this post forever. I kinda lost my copy of this during a reformatness madness.
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Re: The Ehrui, Kod-Mezu, Nu' Kyoabe, and Gasoru

Postby Ted » Wed Jan 05, 2011 11:08 am

Will rewrite the chronicles to match this version of the world's creation.
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Re: The Ehrui, Kod-Mezu, Nu' Kyoabe, and Gasoru

Postby Ted » Wed Jan 05, 2011 11:20 am

Maybe we should move the races into the races category and the history into the chronicles, we should also move the gods into a different category, say "Entities" we could combine them with the other entities from the chronicles, that way only stories will be in the chronicles, entities in the entities and races in the races categories.
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Re: The Ehrui, Kod-Mezu, Nu' Kyoabe, and Gasoru

Postby Hureciel » Wed Jan 05, 2011 9:43 pm

I'd prefer that we keep this document here in the root section because this is one of the "must know" threads here.
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Re: The Ehrui, Kod-Mezu, Nu' Kyoabe, and Gasoru

Postby Ted » Wed Jan 05, 2011 9:50 pm

But its going to be hard to quote specific areas since its a compound of a lot of topics. Maybe you can sticky them in the chronicles to its always on top, then tag it as important or something.
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Re: The Ehrui, Kod-Mezu, Nu' Kyoabe, and Gasoru

Postby Hureciel » Wed Jan 05, 2011 10:42 pm

Note lang. This is jut a basic overview of a world that we're still building. I'd rather we split up these four races into full threads and finalize what they really are.
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Re: The Ehrui, Kod-Mezu, Nu' Kyoabe, and Gasoru

Postby Ted » Sun Jan 09, 2011 7:01 pm

I agree. We split up the four races into different full blown threads and we can put them under the races sections. Then we can put the overview of the world into the chronicles section.
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Re: The Ehrui, Kod-Mezu, Nu' Kyoabe, and Gasoru

Postby x96loki96x » Sun Sep 30, 2012 10:39 pm

Do some of the Gasoru [Ga-soh-roo] get wings I mean in most stories/games dragon type humanoid gets wings at least the once that live on the mountain where the Gasorus live and some gets to breath underwater but needs constant highdration for the once that live near the riverbanks and some that can go on and on with out a single drop of water for those who live in the deaserts, kinda like adaption to there eco-system or geographic habitat. Plus some advance healing ability reference to lizards wen you accidentally pull out their tail (Sorry for the disgust) :D 1st post
Last edited by x96loki96x on Sun Sep 30, 2012 11:23 pm, edited 1 time in total.
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Re: The Ehrui, Kod-Mezu, Nu' Kyoabe, and Gasoru

Postby x96loki96x » Sun Sep 30, 2012 10:57 pm

To be clear the Projects are humanoid with feasible high of any Ehrui [Eh-rooh-ee] but more mechanic-ke?? just a quick question for us common folk who are interested . hehe
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