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Kaber Games Community • View topic - Animation Key Frame Builder

Animation Key Frame Builder

Anything related to technical issues which may be used in the game

Animation Key Frame Builder

Postby Ted » Sun Jul 03, 2011 12:29 am

Hi Everyone!

Sorry for the long no-update time. Just want to say that were not dead and we don't plan to deading any time soon! Been working on a new tool which will help the production pipeline go a little smoother! Yep from the title of the post its pretty self explanatory. We created an animation key frame builder which allows us to plan animations for both animated and static models. By separating the animation builder from the map maker we can plan the animation independent of the map. Of course you should finish the basic parts of the map , the parts that don't need animation, and import that into the animation builder, so that you can see the scene you're gonna be working with, before animating anything! But ted, why don't you just include that in the map builder? Well, we could do that but we decided that this will allow us to separate the work which can be later assigned to another person, and honestly, the controls were getting a little to confusing and the code was becoming too long for my taste so we separated it. The tool outputs an animation file which can later be integrated into the map builder and into the final scene. Will be posting screen shots as soon as I get the time or, more accurately, remember to do it (getting old really fast).

Cheers,
Ted
Ted
 
Posts: 131
Joined: Fri Apr 09, 2010 11:55 am
 

Re: Animation Key Frame Builder

Postby Ted » Sun Jul 03, 2011 1:16 am

Hi Everyone!



Here is a screen shot of the Animation Key Frame Builder tool we made!

Regards,
Ted
Ted
 
Posts: 131
Joined: Fri Apr 09, 2010 11:55 am
 

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