by Ted » Tue May 31, 2011 3:46 pm
Hi Everyone,
Was able to get some animation playing but it looked like a weird spider demon thing so I didn't integrate it with the engine just yet. I thought I was doing something wrong because the model was being displayed properly in our model viewer and even during its bind pose but starts to deform when you animate it. I found out that this was a problem caused by the importer of the engine and was wondering how to fix it. The person in-charge of 3d modeling however gave ma a newer version which was compatible with the importer so its all good now. Just finished some code clean up and getting ready to integrate skinned animation into the engine.. again. heh.
Regards,
Ted