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Kaber Games Community • View topic - [Skill System] Level-up System

[Skill System] Level-up System

Any ideas having to do with fighting. These shed some light into the many skills, magic abilities that might be found in the game

[Skill System] Level-up System

Postby Patsen » Fri Oct 28, 2011 2:01 am

Alright, so this proposal involves leveling up skills in order to unlock skills in higher tiers. In this system, skills gain exp slowly per use, and levels up when exp reaches 100%. Obviously, higher levels of a skill will improve its capabilities. The skill will then have a level cap equal to the character's level, or maybe twice the character's level to prevent the overpowering of a single skill.

For example we have:
Fireball -> Inferno -> Dragon's Breath

Fireball, being the first in the skill tree, is learned, and can be used, at character level 1.
Inferno will then have a set of requirements such as: Character Level 10, Fireball level 5.
Dragon's breath will then have a higher set of requirements: Character level 18, Inferno level 15, Fireball level 10

Now, the lower-tier skills give bonuses to higher-tier skills. For instance, if Fireball is at level 10 or above, Inferno damage is increased by 10%. Then if Fireball is at level 20 or above, it adds another bonus to Inferno, such as a 1 second stun per cast. In effect, players would try to level up the lower-tier skills even when they have already unlocked high-tier skills in order to get the bonuses

The skill trees don't have to be linear. Fireball could branch out into two skills, and those two might branch out further so players could choose which skills to master in the tree.
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Re: Skill System Proposal [Level-up Skill System]

Postby Hureciel » Fri Oct 28, 2011 7:23 pm

Unique! But it's still a bit raw, so I can't fully imagine this out =))
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Re: Skill System Proposal [Level-up Skill System]

Postby Jaweh » Fri Oct 28, 2011 9:34 pm

Will the lower-tier skills be giving bonuses to the really high-tier skills? An example would be Fireball giving a bonus to Dragon's Breath.
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Re: Skill System Proposal [Level-up Skill System]

Postby Patsen » Sat Oct 29, 2011 12:56 pm

(\ /)
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Re: Skill System Proposal [Level-up Skill System]

Postby Hureciel » Sat Oct 29, 2011 1:06 pm

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Re: Skill System Proposal [Level-up Skill System]

Postby Jaweh » Sat Oct 29, 2011 1:51 pm

Also, depending on how complicated the skill tree gets (number of branches, number of branches of branches), it could get confusing on what gives a bonus to what and how much.
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Re: [Skill System] Level-up System

Postby Patsen » Sun Oct 30, 2011 1:16 am

I hadn't thought of those... Maybe it wouldn't be as complicated if each skill only gave one bonus to each skill above it. Like say Fireball could only give one bonus to Inferno, and one bonus to Dragon's Breath, but those bonuses are unlocked at different levels of Fireball.
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Re: [Skill System] Level-up System

Postby Hureciel » Sun Oct 30, 2011 1:19 am

How about noting exactly which skills give bonuses to what. Like maybe Fireball gives bonus to Dragon's Breath but not Inferno, and Inferno could give bonuses to Dragon's Inferno but not Dragon's Breath. This would make the skill tree even more dynamic by placing specific bonuses for only specific skills
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