Hello all!
First off I want to apologize for my absence, and I am hoping to have my workstation upgraded soon. I'm not going to give an ETA on that because I originally assumed it would only take me a couple weeks; however, there is a light a the end of the tunnel.
So I have been looking at the music implementation and immersion techniques of other RPG's with a likeness to the way you have described as your vision for Phlyndir, and upon trying to select which approaches to take and learn from I found it difficult to find a place to start without knowing the general pace of the action in the game, how quests are formatted, what level of cinematic feel do we want, if we want to give the style of "older-school" role playing games, the amount of time spent in menus, etc. I'm hoping in this thread we can discuss the general angle we wish to take with all the audio in general.
I do want to open the discussion with us talking about things we like, and don't like, about the audio from similar games, i.e. Divinity II, Dragon Age, Mass Effect, etc to get a better feel of the type of sound you are envisioning. Maybe we should take a number from some older RPG's such as those from the Super Nintendo and combine themes with newer concepts (Secret of Evermore, Terranigma, Chrono Trigger, Secret of Mana, etc)?
Cheers!