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Kaber Games Community • View topic - Solfinir Woods

Solfinir Woods

Suggestions for unique and wonderful places in Phlyndir

Solfinir Woods

Postby Ted » Sun Mar 27, 2011 11:13 pm

The Solfinir woods is a vast thick forest full of vegetation and life. Completely the opposite of the Thelsphyr desert, the grounds of the Solfinir is drowned in water. Located in the southwestern regions of the Delphynir continent, it is home to the Kod-Mezu; believing that this is where magic is most concentrated characterized by the enormous capacity of the region to sustain life. The Solfinir forest is home to more diverse life than any other region on the Delphynir continent, ranging from small timid animals to seemingly sentient plant life.

Though there are roads which lead into and from the the Solfinir woods, travel along these parts are strongly avoided during the night, where the attention of the more dangerous creatures are easily drawn by the light travelers would need to carry to illuminate their paths. Even bandits and thieves operate during the day because of the fear of being in the forest during the night.
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Re: Solfinir Woods

Postby Hureciel » Mon Mar 28, 2011 9:24 pm

To be honest, I imagine any part of the continent to be full of trees, and the only place that's flatland is the part that's already been settled in. Because of this, I imagined the Solfnir to be... like a swamp or just a very very dangerous part of the woods.
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Re: Solfinir Woods

Postby Ted » Fri Apr 01, 2011 9:38 am

The land is filled with trees but Solfinir is where they are most concentrated. The other areas are like patches and such which are easily cleared making it feasible to settle.
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Re: Solfinir Woods

Postby Hureciel » Wed Sep 21, 2011 9:54 pm

Remember that civilizations started out of the sole reason of surviving. They had to live beside rivers and cut down thick trees in order to expand. I honestly don't expect flatland to appear out of nowhere.
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